What can you learn from a side project ⁉️ LZ78, emoji and google cloud.

A 6 minutes story written on Dec 2017 by Adrian B.G.

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One of the most recommended technique to improve your software development skills is the to “do a side project”, but not everyone will tell you exactly what and why you actually can learn from one. I decided to share my experience in building a pet project and its results.

I wrote this article for junior/mid-level developers to demonstrate the benefits of a side-project (pet project).

The trick is to find a proper balance between the known/unknown things you want to build. I mean you can create a side-project with 100% new technologies (for you) but it could be frustrating to make it work and you may quit (EX choosing a different project paradigm, language, IDE, platform etc).

I suggest doing a pet project with a 50/50 ratio of things you master and things you want to learn.

Context 🏝️

️Once upon a time (last week), I had an idea, to modify an encoding algorithm to use emoji. I think this came after I wrote about encoding and held a meetup with my students about encoding in general and protocols.

The next step was to choose the technologies, this was the easy part, I just had to read my to-learn list (it is quite large). I am currently learning Golang (a “cloud” programing language), and I also needed some practice writing unit tests. so this covered the main technologies. The libraries also required a working demo, so the next items from the to-learn list were AppEngine and Jekyll, you can read more details in the next section.

The 3rd step was to seek collaborators, so I involved 1 (out of 2) junior web developers I (try to) mentor, it was a good opportunity to show them some workflow and coding techniques.

The project took around … 30h or so, but the goal wasn’t the end project rather the journey. Another 10h or so were used for the library demo project, which consists of a website with a backend, custom domain, and hosting. The end result can be seen here:

Emoji compress

Unicode is hard ✍🏽

One of the first walls I hit was to deal with Unicode. I haven’t worked with it at a byte level since … forever or never? A nice advantage was that Go literals are UTF-8, so it allowed a more “friendly” code to be written. What have I learned?

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Compressing 🗜️

Before choosing which compression algorithm to port, I had to do some research. I quickly decided that a dictionary-based algorithm is more suited to this problem and narrowed down the list. After a few other tens of Wikipedia pages, I decided to choose the LZ78 algorithm. Learnings so far:

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AppEngine 🚂

Google cloud was on my to-learn list for a while. My only hands-on experiences with it were ~7yrs ago when it launched the PHP support and 1 month ago, at the Google Cloud OnBoard conference. I wanted AppEngine in particular because AWS doesn’t have a similar service (it is somewhere between the EC2 container and Lambda services). What I have learned:

  • GCloud is … different than AWS in many ways
  • the Standard environment is very limited
  • it is fast and easy to work with (1 deploy command __ after the initial setup)
  • you get many features for free, that in a normal (non-cloud) env you would have to do yourself (rollback, multiple version traffic split, auto-scaling with or without limits, monitoring, tasks, etc …)
  • I liked the admin UI & docs way more than the AWS ones, they are more user-friendly, it’s a subjective statement ofc
  • “serverless” is perfect for prototypes, small/medium projects, very small teams, limited scope projects.
  • it’s mostly free for small projects (even after the 1y trial)
  • it was a free and good opportunity the check this hosting, as a prospect for a future more larger side-project

I have also come across many horror-user-stories about Google cloud, most of them involving huge invoices, but I think most of the problems can be avoided if you just use the price calculator (their staff uses it too) and do not forget that Google is a profit based business.

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Static website 👹

For the demo example I made an interactive website. Jekyll was on my to-learn list since I used Hugo and Github Pages was a no-brainer choice. What have I learned:

  • Github is awesome, free hosting with a custom domain is a bliss
  • [liquid] (https://github.com/Shopify/liquid/wiki)is not HTML
  • that I have to invest more time if I want to deliver a static website as a commercial project_, for example I haven’t managed to make the config variables functional, in HTML or JS._ Most probably I would search a different generator, with some more advanced features.
  • if webpack or create-react-app has a too big overhead for a project (like a landing page), most probably you will want a Static Website Generator like Hugo or Jekyll.

Vanilla JS6 💀

I started using JavaScript since 2008 or something, but most of the time I have used jQuery and other libraries, mainly because of the lack of browser compatibilities. Now since HTML5, JS6 and most of all Babel exists I can write simple JavaScript, and using only the frameworks that make sense, which in this case was none. What have I learned:

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Visual Studio Code 🎶

Side projects are a good opportunity to learn a new IDE or new features of the one you are already using. I have been using VSCode for a while now, but with this project I encountered a lot of pesky small issues, only a few of which I remember:

  • nothing works if your go files cannot compile
  • Liquid (HTML) support is … bare minimal (no auto format)
  • I wouldn’t use it for a medium/large project (>50 source code files), it’s simply too unreliable (eg: the autocomplete stopped working many times) compared to a full IDE (I have an IntelliJ license)

Nevertheless, it will remain my favorite multi-language text editor.

Unit testing 💉

Unfortunately, my unit testing skills are lacking, and side-projects are a perfect way to improve any skill. We wrote some tests for the library and the demo web server. Good practice makes it better!

Resources I have used 📚

Thanks! 🤝

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